Tuesday, September 16, 2008

HR Management Culture Introduction (Create. Innovate. Play. Repeat)

Colleen McCreary, the Director, Corporate HR & Diversity of EA Redwood Shores, come and gave us a talk to introduce the culture of HR management. She shared her great experience of her work and also gave us feedbacks to our resumes at the end.

The talk covers following topics:

EA Corporate Profile 2008
Reorganization
People
Marcket of dynamics
Culture of innovation
How is HR different at EA
What are they looking for
What are they NOT expecting
R&D
Interview strategy

Colleen talked about the history of EA. She gave us some examples to demonstrate how they take care of the interpersonal relationships through different existent and potential problems they encountered.

HR has guidelines, not rules. All of their politics are "local." How management works, how things get done, could be very different in different places. Ideas/Creativity/Risks are rewarded; Even might be failed, goals should be thought higher. Everyone needs to contribute to minimize hierarchy. They try to implement advancement by achievement, not tenure. HR also takes care of comforatble benefits. Their work gets involved in the game.

She also mentioned the culture of innavation in EA. They emphasize quality and innovation, act with integrity, and always listend and respond to consumer inputs, deliver beyond their expectations, build lifetime customers. "Be bold," "Think Consumbers First," "Learn and grow," and "Be accountable" are some rules they always obligate.

"Focus on people." She always concerntrates on trying to make colleagues more confident to their jobs.

Friday, September 12, 2008

Internship Presentations

ETC Summer Interns
This week, several of our students who had internships over the summer shared their experiences with us.

Si Yang
Si Yang entered his internship as a way to settle a raging internal dispute: design versus production versus effects artist, movie industry versus game industry, there was no way forward until the struggle within was put to rest. Si Yang applied to Activision, Crystal Dynamics, Infinity Ward, Cryptic Studios, Disney Animation Studios, Dreamworks, and Electronic Arts. In the end, it was EA Redwood Shores that brought him on.

Since Si Yang was already situated within ETC's EA campus, the call to an interview caught him in the middle of the day. Si Yang, in flip flops and t-shirt, didn't consider himself quite ready, so he asked for a bit of time to prepare, study the project he'd be working on, and perhaps iron a shirt. After the interview process, he was put to work as a designer on MySims Kingdom, working on game balance, or "tuning," with regards to the building system that players of the original MySims will be familiar with. Like the original, MySims Kingdom is an RPG aimed at young girls and based in large part on collecting resources and building structures. Si Yang worked to create a fun balance between collecting and constructing, and worked on the game's economy as well.

Finally, the internal debate was settled: Si Yang dedicated himself to games, and game design specifically. Except maybe some producing as well.

Linhan
Linhan comes to us with a Computer Science background, experience in oil painting, and a recently-acquired yen for a Technical Artist position. She applied to Shaba Activision, Dreamworks, and Electronic Arts, and in the end took an internship at EA. Linhan served as a technical artist on MySims 2 (and as an effects artist for a shorter time), working with MEL, Perl, and C++.

Linhan offered some advice for fellow students in her position: Firstly, she would have started earlier, building up her resume, portfolio, and website before the semester began. Starting late forced Linhan out of a few possible options. Linhan also suggests discussing one's application process with alumni, getting a direct line through HR representatives at conferences like GDC, and with HR people at EA. For those of us who don't spend every day at EA, like the ETC-SV students, this may require a cross-country trip, so use your own discretion.

In her exit interview, Linhan was offered a full position upon her graduation. Like the Promotion of Damocles, this decision hangs over her head for the time being.

Youngwook
Youngwook came to the ETC from a computer science background and with industry experience in Nexon and NHN as a programmer. He came to the ETC, he says, to make the kinds of games he loves – he listed too many to reproduce here (okay, only ten, but still too many) and, before the summer began, applied to many of the companies that produced them. It was Disney Online Studios who eventually brought him on. Their interest in him was based on an interview they'd given him when he visited with the ETC, and they hooked him up with an internship and an apartment. Not too shabby.

He worked on Pirates of the Caribbean Online, primarily on the UI. Youngwook originally wanted to be a gameplay programmer, expecting to have designer responsibilities, but found himself drawn to tools and system programming, rather than the AI-heavy work of the gameplay programmer. It was a learning experience in other ways too: Youngwook worked to break down the language barrier between himself and his teammates, studying English – rather than programming – when he went home at night. He insists that it was listening, rather than speaking, that was the most important part of improving his English.

Thursday, September 11, 2008

Australia Trip for "Tea & Sugar Train Project"


meeting with UniSA ppl.....................................................................Visiting our client from"Railway Museum"

Augest 31, the whole team plus Don and Jiyoung flew to Adelaide, South Australia to meet with our teammate from University of South Australia(UniSA) and also our client.

All the meetings went well and the brainstorming session was crazy efficient. We throw down lots and lots of ideas so before we went back to US, we already have detail ideas for the first phase.

We are the team who work hard and play hard.
New group photo with Ben =)

professional group pose ^O^

For more detail trip information, please visit the team blog:
http://tstrain-etc.blogspot.com/

Wednesday, August 27, 2008

Birth of Hatch

Today the Global Imagination team unanimously agreed on the name Hatch. We like to perceive ourselves as hatching ideas for the giant egg (The Magic Planet System).

Henceforth, we shall be known as "Hatch"

Photos of our brainstorming maps will follow shortly.

Monday, August 25, 2008

Welcome ETC SV Fall of 2008!

School started today! After a tour of the EA campus, and before lunch, we took our group photos.
Here's the whole crew:
The Whole Crew
Top row: Taefun, Carl (faculty), Trent
Middle row: Linhan, Sunny, Youngwook, Rick, Jiyoung (faculty)
Bottom row: Michelle (staff), Shih-Han, Siyang

The Australia Project team:
Australia Project Team
Also working on the team, but based in Osaka, is Ben (not pictured here, obviously!).

The Global Imagination team:
Globe Team

Wednesday, May 7, 2008

Spring 2008 - Final Presentations

Team photos taken right before their final presentations.

Project CA - Cultural Awareness. In 14 weeks they produced a four minute animated film about cultural awareness in the workplace.
Project CA Team

The Trino Team conceptualized, designed and built an XBOX game in one semester.
XBOX Project Team

Friday, April 25, 2008

Soft Launch Celebration

S'mores!
This was a big day for the teams - they "soft launched" the projects they've been working on all semester. We celebrated this evening with a BBQ at Carl's house. I was so busy cooking that I forgot to take pictures of the real meal, but we did s'mores for dessert.

This is a candid picture, but it looks like a posed picture from a magazine. I mean really, one person cooking and everyone else standing around being entertained by it? But you can see that everyone else was already eating. BTW, Soo is trying the advanced s'mores technique where you jam the chocolate INTO the marshmallow before you roast it - that melts the chocolate, too. Yumm.